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I am _very_ excited by the Noctis.

My have to fly to cloud ring any buy me a blueprint

CJ
Outer Rim, not Cloud Ring :-D
(2010-09-17 22:29)Arkady Sadik Wrote: [ -> ]As Damian pointed out, using "Noctis" for a variation of a "Primae" is a terrible joke.

Oh wow. Just looked it up. I had heard of the right of the first night before, didn't know there was a Latin phrase for that...that isn't very tasteful.
There is no historical evidence of that, btw. ;-)
next update for winter expension; salvages and rigs prices will be no longer interesting than it is now for market cause everyone will use the Noctis. That thing will probably break the rigs market, like the hulk did to the minerals when their price reduce below 200M

haha
SHC gathered some latest spot-new-stuffs from SiSi:"

In the current Singularity client there is:
Resizeable windowed mode - http://plixi.com/p/46024660
Repositionable ship-cam-origin with a slider - http://plixi.com/p/46025939 and http://plixi.com/p/46026311
Letter-left-click space navigation UI tweak, with tabbed shortcut list UI - http://plixi.com/p/46028127
Align to bookmark - http://plixi.com/p/46029223

There's also 300Mbytes of male and remale resCharacter new .stuff files, a DirectX update, some Apex and PhysX driver files, and the "Use PLEX for extra remap" text at the bottom of the attribute editor that shows up when that pilot has no further maps available. Market is broken/down atm. Noctis is in contracts, but its show-info is blank.

Character creation/portrait editing seems unchanged.
"

Seems like the SiSi is bug-ridden for most of the other parts - http://www.eveonline.com/ingameboard.asp...ID=1385782
Other rumours:

- Explosion effect has changed. (no idea/findings if other gfx effects get revised too)

and short note on Test Server forums:

"Noticed the talked about Incursions in the test server under "color stars by""
Apparently the Noctis' stats are as they are, finished according to CCP - http://www.eveonline.com/ingameboard.asp...page=7#192 -

CCP Creyscale Wrote:On the subject of midslots and drone bays:

We talked about this internally just now, and for now we're going to stick with the current stats. We fully agree that a third mid and some drones would make the ship much more useful, but that's not the same thing as more balanced. In particular, as soon as we start giving it non-comedy offensive capabilities, the task of balancing the ship becomes a lot more involved, and one of the things that's enabled such a quick turnaround on the Noctis is that it really doesn't have any serious combat potential so we can stat it up much more quickly.

All in all, we think the ship as it stands now already justifies itself, and trying to make ships more awesome than they really need to be has historically been a source of considerable imbalance. We'd rather not take that risk again in this case Smile
abut Rawkets!

CCP Chronotis Wrote:a quick update - the first set of balance changes to rockets should end up on sisi next week (possibly earlier but at the very least next week). For now as we mentioned previously, none of the changes should be too surprising, the explosion velocity got a boost along with the overall damage (RoF decreased whilst rocket damage increased) alongside increase in clip size). Specific numbers and detailed info on the changes will be posted next week in a sticky thread here in this forum at the to get the testing and feedback kicked off.
Calling this teh current best of next Expansion:
Quote:-hmm... wait a minute: the new keyboard short cuts in SiSi like: Q+mouse-btn-1 ... does that mean that no more auto focus on chat windows if pressing keys?
- *keys = alphabets
- yes it does!
- bye bye selected items buttans Big Grin
- press Q, click something... warp to Big Grin

So bye bye accidental QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ's on fleet chats. Big Grin

the Actions for these "combat" buttons are:
- Special Action (like jump, but not! PI-a-planet, which is nicenesstest! - unclear what else you can do, Dock?)
- Align to
- Warp to
- Show info
- Approach
- Orbit (at user set distance - the old right click Selected Item bar button)
- Keep at Distance (user set value - the old right click Selected Item bar button)
- Lock
- Look at
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