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Full Version: New T2 Ships Revealed
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Latest Devblog gives all the stats and bonuses.

Some interesting ships, some horrendous ships and some average ships.

Points of note:

Once more the Minmatar get the perfect ship for killing nano-attackers. The Hyena not only gets less cap penalties for MWD, allowing high speed chases, it's 20km webs should allow it to hold down an enemy Vaga for the backup to detonate it.

The Keres is just annoying.
The Kitsune is just as annoying if not more so.

The Sentinel looks pretty mean. Largest drone bay of them all with enough Bandwidth for maybe 4 techII light drones. Should be small and lgiht enough to take advantage of a tracking disruptor bonus or can perma run 3 small tech2 neutralizers.

Sentinel or Hyena are anti-frigate ships of choice it seems.

Broadsword has great resists and 6 mids slots. A hardcore shield tanker if set up right with decent damage. AC should be the primary weapon due to the lovely falloff bonus. I expect to see it as fleet and gang support, and the flavour of the week in 0.0 (with the Phobos a close second)

The Widow is cool. It does everything you always wanted a fleet support Scorpion to do, and it does it right. It looks like EVE has a new ship for Primary Wink

Meanwhile the Sin and Panther are trying hard to be nano-ships with the agility and velocity bonuses respectively , and one of their low slots becoming a mid slot.
But as the Sin will have command of a full flight of drones with drone bonuses, I preffer its ability to pull it off.

The Black ops are going to become every gankers favourite camping ship. You undock, it looks safe, then from nowhere a nano-domi uncloaks and rams you at 4k/s unleashing a cloud of metallic death-bots as you try futily to get back into dock range.
Hehehehehee...

The Marauders seem cool.

The GPaladin is the only other Amarr ship worth mentioning in passing, as it looks to be a Megapulse death boat for clearing space of small ships. Get too close and it will pin you down with one web and annihilate you with its super-tracking pulses.

The Kronos takes DPS to a new level. I shall stop talking about it as it genuinely scares me.

The Golem is super cool. Once skilled properly it's gonna be killer. Either an efficient cruise boat, or slap a MWD and some Rage Torps on it and a painter and go out and level Tokyo. I think Godzilla may have been a better name...

The Vargur is another shield tanking AC boat. We've seen it all before but I'm sure it hits much harder than a Maelstrom and tanks just as good. The new Minmatar lvl4 mission runner. Does nothing new, just does it better. Strangely comes across as a pimped Maelstrom rather than pimpes Typhoon...

So, that's my opinions on the new vessels.
The Amarr do have a plethora of average boats that really don't raise the bar on what they have already.
The Minmatar get more of the same that they already have, just with some tweaks to make it better.
The Caldari get some good utility vessels, the Golem having the potential to get them back into solo PVP.
And the Gallente continue to get some ships that will surely need fine tuned fittings and cap management but will be devastating in the right hands.

Other thoughts and comments?
<proper-rant>

So the Maulus hull, with it's only DPS coming from drones (75mm rails, yeah, right) can now fly... one at a time...

I have to ask, what the hell is the point?

New players feel alienated and like they are never going to achieve anything already, so lets introduce battleships that p!ss all over everything else, so now, even if you spend 6 months training and 200mil fitting your battleship, you still will have to train for another 6 months before you can compete in any real sense because everyone you come up against will be T2'd up.

It's just like the HAC gangs now, only bigger. You take out a cruiser gang, you better have a f'ck-off blob, every pirate out there is in a gang of >4 HACS, in future, who the hell is going to fly in T1 Battleship gangs of less than a dozen, knowing that as soon as they jump to lowsec there'll be, you guessed it, a gang of >4 T2 Battleships waiting for you.

Yeah, brilliant idea for cutting down on blobbing. 'tards.

Nice. Just when it appears more or less balanced (apart from crippling the Myrmidon with the Nos nerf) they go and add a crapload of unbalanced ships (oh, and let's not forget, smack the Myrmidon with ANOTHER nerf by preventing it flying its normal drone-load, and not compensating with a guns buff, so what's that, no anti-capacitor weapon and <1/2 damage output?). Watch the prices of these dive thru the floor in the near future as everyone and their dog piles back into their Brutixes.

</proper-rant>

Sorry everyone, the last 2 major patches have been a real blow to drone pilots, and as a drone pilot, I take it personally, it's my £200, after all. Looks like time to follow Acker and train Minnie.

Or buy an alt.

EDIT: Hehe, I said dog piles...
Midnighter Wrote:Once more the Minmatar get the perfect ship for killing nano-attackers. The Hyena not only gets less cap penalties for MWD, allowing high speed chases, it's 20km webs should allow it to hold down an enemy Vaga for the backup to detonate it.

18km web range with normal skills. Yay!

Quote:Broadsword has great resists and 6 mids slots. A hardcore shield tanker if set up right with decent damage. AC should be the primary weapon due to the lovely falloff bonus. I expect to see it as fleet and gang support, and the flavour of the week in 0.0 (with the Phobos a close second)

Rumors have it that the warp disruption thingy will also work in low-sec. It is said to have a warp scrambler strength of 1, so escapable with a WCS. Nice stuff.

Quote:The Widow is cool. It does everything you always wanted a fleet support Scorpion to do, and it does it right. It looks like EVE has a new ship for Primary Wink

"Primary that cloaked ship!"

Quote:Meanwhile the Sin and Panther are trying hard to be nano-ships with the agility and velocity bonuses respectively, and one of their low slots becoming a mid slot.
But as the Sin will have command of a full flight of drones with drone bonuses, I preffer its ability to pull it off.

Panther will have 5x heavies and 5x mediums in addition to one more turret slot and the pg to fit it, so that's quite ok, IMHO. Will be interesting to see what speed it will get to.

(About your camping idea: Try to find a suitable bump spot that still allows you to cloak. Good luck.)

Quote:The Vargur is another shield tanking AC boat. We've seen it all before but I'm sure it hits much harder than a Maelstrom and tanks just as good. The new Minmatar lvl4 mission runner. Does nothing new, just does it better.

Indeed. 60km falloff with ACs isn't new, just better - but still.
To counter your argument G0rf, if any noob spends 2 weeks learning ECM skills them and a couple friends will eat a Marauder alive.
They have the same sig strength as a cruiser, a nice big exploitable achillis heel for anyone scared of meeting a Kronos face to face.

Arkady Wrote:"Primary that cloaked ship!"

Can't fit covert ops cloak so can't warp cloaked.
So it will often be vulnerable if it warps into an engagement.
If it ambushes mid engagement, again I see it being called primary.
Great support ship though.
Of course when they lead a gang of stelth-recons and stealth-bombers, I expect something funny to happen...
G0rF Wrote:So the Maulus hull, with it's only DPS coming from drones (75mm rails, yeah, right) can now fly... one at a time...

I have to ask, what the hell is the point?

Tackle and damp a target at 25km in a frig-sized ship is pointless?

Quote:New players feel alienated and like they are never going to achieve anything already

No idea why they do. Seriously. Two tech 1 bs will still be able to take out a tech 2 bs. Same with whatever is happening right now.

Quote:so lets introduce battleships that p!ss all over everything else

The black ops bs will be roughly on par with a single tech 1 bs right now, maybe slightly superior, not sure. Roughly the same strength, I'd say. Marauders will be more difficult, but still, bring a friend and kill it. And that's in 1vs1.

Quote:It's just like the HAC gangs now, only bigger. You take out a cruiser gang, you better have a f'ck-off blob, every pirate out there is in a gang of >4 HACS

Can you tell me what regions you fly in? Can't be any of Molden Heath, Heimatar or Metropolis. Pirates there fly in quite ordinary tech 1 ships (bcs, usually), maybe recon squads of 2-3, or bc/bs blobs. HACs I see sometimes, but rarely a real ">4 HAC gang" (not that they don't exist, but it's not the normal thing)

Quote:(apart from crippling the Myrmidon with the Nos nerf) they go and add a crapload of unbalanced ships (oh, and let's not forget, smack the Myrmidon with ANOTHER nerf by preventing it flying its normal drone-load, and not compensating with a guns buff, so what's that, no anti-capacitor weapon and <1/2 damage output?).

I have to agree, it's horrible. A typical Myrmidon fit (I have one here in EFT if you want it) with 5x medium drones only does 461 dps and tanks 352 dps (232 sustained). Of course the way it looks like, it will be 3x heavy and 2x medium drone for the Myrmidon, upping the damage to 604 dps. That's cruel, it used to do 699 dps.

To understand how cruel this nerf is, just look at a typical Hurricane fit in comparison. 460 dps and 251 dps (173 sustained) tank. The Myrmidon is clearly useless now. Especially as it will be able to field a number of replacement drones.

Sorry, but Myrmidon whines are inappropriate. Yes, it's nerfed. But that's because it's currently overpowered.

Quote:Sorry everyone, the last 2 major patches have been a real blow to drone pilots

I'm looking forward to the new drone stuff. But feel free to train minnie, we have the better ships anyways :-D
*yawns*

I think we've got too many ships...

They're struggling to find functions for a lot of these ships without obsoleting other ones... and they just can't do it.
Midnighter Wrote:To counter your argument G0rf, if any noob spends 2 weeks learning ECM skills them and a couple friends will eat a Marauder alive.
They have the same sig strength as a cruiser, a nice big exploitable achillis heel for anyone scared of meeting a Kronos face to face.

Except that it can carry 4 neutrons, each doing double damage, and a couple of Neutralisers in there, and a remote rep for your mates.

Actually, they may have just invented a role for ECCM projectors: ECCM-spider for marauder gatecamps!

Phobos... pink thorax... lowsec bubbles... if this is true, I want one of these first!!!!!
MEGASPAM!!!!!! Doubleposted, sorry.
G0rF Wrote:Actually, they may have just invented a role for ECCM projectors: ECCM-spider for marauder gatecamps!

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