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Full Version: Recruitment Information: The Wild Bunch
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We are a corporation created 4 years ago at a time where no jump clones, no capitals where invented, the drone areas where not explored and whole sectors of the map where fortificated by mass gate camps all the time.

Since this creation most of our founding members still remained in our corp. Our members are free in their decisions, their locations and what they want to try out (piracy or criminal activities are the only points who are not allowed) – we assume that this is the only way to grow up in a long term goal.
We accept that members are inactive for a period of time (vacation, life issues) - because it will happen to everyone some when – but however most of them return fast. Due to this we have several elders ((with up to 90m SPs)) who are mainly T2 component mass production industrialists as well as youngsters who still try to stop the never ending swarms of angel and serpentis pirates.
Last but not least TWB is operating under NRDS in low security areas and in 0.0 areas.

What are Wildbunch Pilots Like?

An WB pilot should have all the following qualities in spades:
• Professionalism. We don't smacktalk, disobey orders or run around willy nilly like headless chickens on drugs.
• A Desire to Excel. pilots should be prepared to look at their own efforts and constantly seek how to improve, how to do things better.
• Dedication. You need to believe in what you're doing, and have the patience to walk a long, hard path.
• Intelligence. Not everything is written right on the cover in big, glowing letters. You need to pay attention to the world around you and understand what is really going on.
• Honour. We are the good guys and need to behave as such. Torture, murder without reason, petty crime are all detrimental to the reputation of the Corp; and without reputation, diplomacy can never succeed. And without diplomacy, no cause is ever won.
What are the rules?

There's a full list of standing orders when you get in; all pilots are expected to follow them and can be removed if they don't and show no signs of improving. But here are the biggies:
• No piracy.
• No griefing, baiting, scamming, theft of ore or salvage.
• No keeping slaves, no supporting slavery.
• No acting against the Republic's interests.
• Maintain the alliance's reputation.
What are the benefits of being in WB and thus a alliance member?

The alliance does everything it can to keep combat sustainable for its members, from cheap ship replacement to provision of intel. Because of our industrial backbone, most things are cheap.

We're a very active alliance with stuff going on almost all the time. A pilot who doesn't want to be, will never be idle.

We're a friendly, helpful bunch, with plenty of training available for those who don't know their way around one thing or another.

What are the risks?

War. This Alliance, thus the corp. will always be at war, as long as there are threats to the safety of the Republic and the people who dwell in it or descend from it.

Of course, for many, that is one of the benefits.

Do you have 0.0 access?

No

How do I apply?

Join the channel “Wildbunch” to get contact with the recruiters, they will ask u questions and assess if u are qualified. We require that u are at least 21 days old.
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